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photo cocovas - visualization techniques for information retrieval
by emislej

cocovas - visualization techniques for information retrieval

by emislej

link d8taplex

a prototype data visualization site (limited to the datasets from www.defra.gov.uk)

2 years ago

January 30, 2011
link Design Language News: Remnants of a Disappearing UI

designlanguage:

Because the primary input method of the iPad is a single piece of multitouch glass, developers have incredible flexibility to design unique user interfaces. It’s hard to appreciate the variety of UIs though, since turning the screen off removes virtually all evidence of them. To spotlight these…

2 years ago

November 24, 2010
reblogged via designlanguage
photo Mapping Gothic France - plan widget where the arrows indicate an associated image from that perspective

Mapping Gothic France - plan widget where the arrows indicate an associated image from that perspective

2 years ago

November 17, 2010
link Interactive Sketching Notation

The interactive sketching notation is an emerging visual language which affords the representation of interface states and event-based user actions. Through a few simple and standardized rules, what the user sees (drawn in greys and blacks) and does (drawn in red) are unified into a coherent sketching system. This unification of both interface and use, intends to enable designers to tell more powerful stories of interaction. 

2 years ago

August 31, 2010
photo digital paintings by Johannes P Osterhiff using GUI elements from Mac OS X
via today and tomorrow

digital paintings by Johannes P Osterhiff using GUI elements from Mac OS X

via today and tomorrow

2 years ago

August 26, 2010
quote
Great proportions melt away impurities in a design. So if you have buttons and there’s too much space between them, the space between them is another element that you have to comprehend.
So if you have two buttons, you now have three objects. You’ve got the button, the button, the space. But if things are the right proportions, you just have two items, the two buttons.
And I think over a big screen, if you get the proportions right, you could be eliminating 10 or 20 different extra negative space things and things that you just have to comprehend. So it’s very soothing.
— via 37signals

2 years ago

August 26, 2010
text

My Recommendation: Stop Making Design Recommendations

The Experimentation Approach

What our preliminary research has found is a typical recommendation looks something like this:“Users had trouble seeing the field labels. I recommend you put the label on the top of each field, instead of on the left.”

However, some teams are using a different approach: “We’re seeing that our users have trouble with the field labels. We’d like to try an experiment and see if moving the labels to the top of each field makes an improvement.”

It’s a subtle difference. And it was the approach we saw most in use amongst those UX professionals who had a solid track record of consistently improving their designs. These professionals told us they refuse to make recommendations, but love to experiment.

via Johnny Holland

3 years ago

January 6, 2010