1 year agoMay 13, 2012
2 years agoJanuary 30, 2011
Because the primary input method of the iPad is a single piece of multitouch glass, developers have incredible flexibility to design unique user interfaces. It’s hard to appreciate the variety of UIs though, since turning the screen off removes virtually all evidence of them. To spotlight these…
The interactive sketching notation is an emerging visual language which affords the representation of interface states and event-based user actions. Through a few simple and standardized rules, what the user sees (drawn in greys and blacks) and does (drawn in red) are unified into a coherent sketching system. This unification of both interface and use, intends to enable designers to tell more powerful stories of interaction.
2 years agoAugust 31, 2010
So if you have two buttons, you now have three objects. You’ve got the button, the button, the space. But if things are the right proportions, you just have two items, the two buttons.
And I think over a big screen, if you get the proportions right, you could be eliminating 10 or 20 different extra negative space things and things that you just have to comprehend. So it’s very soothing.
2 years agoAugust 26, 2010
My Recommendation: Stop Making Design Recommendations
The Experimentation Approach
What our preliminary research has found is a typical recommendation looks something like this:“Users had trouble seeing the field labels. I recommend you put the label on the top of each field, instead of on the left.”
However, some teams are using a different approach: “We’re seeing that our users have trouble with the field labels. We’d like to try an experiment and see if moving the labels to the top of each field makes an improvement.”
It’s a subtle difference. And it was the approach we saw most in use amongst those UX professionals who had a solid track record of consistently improving their designs. These professionals told us they refuse to make recommendations, but love to experiment.
via Johnny Holland