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photo theamazingios6maps:

The earth, by Apple.

this doesn’t even fall into the category of fail where a mapping project is handled entirely by cs guys with no experience in gis or any other actual knowledge domain so you wind up with a subpixel triangle for a watershed and a note saying that the everything is working fine because their code doesn’t generate any errors. 
this is its own special category of fail. 

theamazingios6maps:

The earth, by Apple.

this doesn’t even fall into the category of fail where a mapping project is handled entirely by cs guys with no experience in gis or any other actual knowledge domain so you wind up with a subpixel triangle for a watershed and a note saying that the everything is working fine because their code doesn’t generate any errors. 

this is its own special category of fail. 

8 months ago

September 21, 2012
reblogged via murketing
photo gmaps8biteastereggs:

Monster, Null Island

gmaps8biteastereggs:

Monster, Null Island

1 year ago

March 31, 2012
reblogged via gmaps8biteastereggs
photo new-aesthetic:

Slime Mold and Highways Grow in the Exact Same Way
A study by Andrew Adamatsky of the University of the West of England

new-aesthetic:

Slime Mold and Highways Grow in the Exact Same Way

A study by Andrew Adamatsky of the University of the West of England

1 year ago

March 15, 2012
reblogged via new-aesthetic
photo datavis:

Nidecker Snowboard

datavis:

Nidecker Snowboard

1 year ago

January 20, 2012
reblogged via datavis
photo cartophile:

mapstalgia: 

“We spend time in video game worlds, learning our way around the constructed environments.  We make mental maps of these places as part of the process of trying to progress through them.  We learn where the good bits are hidden, remember the hard bits that got us killed every damn time. 
The worlds may be fictional but our mental maps of them are as real as anything else we remember.  And they’re shared experiences: my experience in Super Mario Bros. was a lot like yours, and even if we never played it together, it’s a space we have in common. 
And the way our memories overlap, and the ways they differ — the commonalities and contrasts of our individual recalls of these shared spaces — is a really interesting and as far as I’ve seen mostly undocumented emergent result of decades of videogaming experiences.
So let’s draw these remembered maps.  Let’s put it down on graph paper or napkins or MS Paint.”

cartophile:

mapstalgia:

“We spend time in video game worlds, learning our way around the constructed environments.  We make mental maps of these places as part of the process of trying to progress through them.  We learn where the good bits are hidden, remember the hard bits that got us killed every damn time. 

The worlds may be fictional but our mental maps of them are as real as anything else we remember.  And they’re shared experiences: my experience in Super Mario Bros. was a lot like yours, and even if we never played it together, it’s a space we have in common. 

And the way our memories overlap, and the ways they differ — the commonalities and contrasts of our individual recalls of these shared spaces — is a really interesting and as far as I’ve seen mostly undocumented emergent result of decades of videogaming experiences.

So let’s draw these remembered maps.  Let’s put it down on graph paper or napkins or MS Paint.”

1 year ago

January 10, 2012
reblogged via cartophile
photo datavis:

Creative Process

1 year ago

October 5, 2011
reblogged via datavis
photo postitwar:

Blue4You – Brussels
The Adventures of Tintin: Secret of the Post-it War 

postitwar:

Blue4You – Brussels

The Adventures of Tintin: Secret of the Post-it War 

1 year ago

September 6, 2011
reblogged via postitwar
photo it8bit:

Fauna of the Kanto Region
Professor Oak, Pokemon  - by A. J. Hateley
(Created & submitted by ajhateley)

data, cry, area, quit - pokemon, meet work

it8bit:

Fauna of the Kanto Region

Professor Oak, Pokemon  - by A. J. Hateley

(Created & submitted by ajhateley)

data, cry, area, quit - pokemon, meet work

(Source: it8bit)

2 years ago

March 24, 2011
reblogged via nellodee
photo un:

awesomejuice:

ilovecharts:

apple/pear pie venn diagram(submitted by ooglag, via)

nom.

pie venn diagram mashups forever

un:

awesomejuice:

ilovecharts:

apple/pear pie venn diagram
(submitted by ooglag, via)

nom.

pie venn diagram mashups forever

2 years ago

January 11, 2011
reblogged via un
photo prostheticknowledge:

The worlds first computer bug
wondergalleryofscience:

Moth found trapped between points at Relay # 70, Panel F, of the Mark II Aiken Relay Calculator while it was being tested at Harvard University, 9 September 1947.
OK, this is not the most beautiful collage ever seen. But this bug, found in the computer room at Harvard by technicians searching around for what was wrong with the damn machine *this time, was extracted from the computations that caused its death and taped to a piece of graph paper, carefully labelled and preserved. It was not the first bug to invade a computer, the glowing tubes of which used to attract them with some regularity. But it was the first bug literally documented by becoming part of the document. And it went on to become not only part of the the document, but part of the documentation: we de-bug things, first computers, and now all sorts of things, as our technological metaphors seem to swarm everywhere and get into everything. Not unlike, well, bugs.
(posted by Peggy Nelson/@otolythe)

prostheticknowledge:

The worlds first computer bug

wondergalleryofscience:

Moth found trapped between points at Relay # 70, Panel F, of the Mark II Aiken Relay Calculator while it was being tested at Harvard University, 9 September 1947.

OK, this is not the most beautiful collage ever seen. But this bug, found in the computer room at Harvard by technicians searching around for what was wrong with the damn machine *this time, was extracted from the computations that caused its death and taped to a piece of graph paper, carefully labelled and preserved. It was not the first bug to invade a computer, the glowing tubes of which used to attract them with some regularity. But it was the first bug literally documented by becoming part of the document. And it went on to become not only part of the the document, but part of the documentation: we de-bug things, first computers, and now all sorts of things, as our technological metaphors seem to swarm everywhere and get into everything. Not unlike, well, bugs.

(posted by Peggy Nelson/@otolythe)

2 years ago

November 11, 2010
reblogged via prostheticknowledge