History Mesh - visualizations and text about the history of four technologies: automata, computers, power and textiles
History Mesh - visualizations and text about the history of four technologies: automata, computers, power and textiles
Abstracting the pictorial layout of Where the Wild Things Are.
“After numerous reads, it becomes clear how strong an influence that the design and layout of the book is to reinforces the story, and more importantly assert the theme of imagination. The size and placement of visuals vary considerably throughout the book, and they’re used to indicate where we are in Max’s concocted world and to reinforce the imagination experience.”
via FlowingData
how i tried for years to find the perfect form for interactive graphics, how i failed, and why, whether a perfect form fits or not, i’ve stopped my desperate pursuit.
and a discussion of don’t let the pigeon drive the bus
Map Tales by #hackfarm (shown: Public Lettering in Central London)
tell a story, with a map, and share/embed on a website
AUSTIN KLEON: Kurt Vonnegut's story shapes drawn into Google Correlate
Taking a cue from Kottke, I plugged Vonnegut’s story shapes into Google Correlate using the drawing feature, and here’s what I got:
“person who is leading a bearable life, who experiences misfortune, who overcomes misfortune, and who is happier afterward for having demonstrated…
Wanderlust - an experimental location-based storytelling platform.
You can use Wanderlust anywhere in the world, as long as you’re in the right type of place.
To begin a story, you might need to be at a bar, restaurant, cafe, or airport. And if the story moves to another location, that’s where you’ll need to go.
It’s a new way of telling stories.
Jana Lange and Kim Asendorf explore the possibilities of telling fictional stories in a completely new way. Instead of printing the story word by word they let the user discover the storyline within a set of data visualizations.