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ollymoss:

I had some downtime so I decided to make myself a new set of dinnerware based on The Willow Pattern.

2 months ago

February 18, 2013
reblogged via ollymoss
video

d0x3d! (matt leacock) - an open source board game about network security

via Geek.com

4 months ago

December 30, 2012
video

prostheticknowledge:

Lunar Trails 

Game art installation which plots every gameplay of a 1970’s arcade machine onto a wall:

Lunar Trails from Seb Lee-Delisle on Vimeo.

From Seb.ly

Lunar Trails is an interactive installation, first commissioned by the Dublin Science Gallery for their GAME exhibition, running from November 2012 to the end of January 2013.

It features a full size arcade cabinet running the vintage 1979 game Lunar Lander. As you play the game, the path that you take is rendered on the wall with a large hanging drawing robot.

The trails build up to produce artworks that are solely created by the game players, and is a reflection of all their individual journeys to the surface of the moon.

More Here

5 months ago

November 26, 2012
reblogged via prostheticknowledge
photo Angry Birds All Levels - every finger swipe to win every round of Angry Birds
via Evan Roth

Angry Birds All Levels - every finger swipe to win every round of Angry Birds

via Evan Roth

5 months ago

November 22, 2012
photo robertogreco:

“A map of the original ZORK I. Drawn around 1981 by Steven Roy, this detailed image provides a guide to the user.” (via notgames)

robertogreco:

“A map of the original ZORK I. Drawn around 1981 by Steven Roy, this detailed image provides a guide to the user.” (via notgames)

1 year ago

May 3, 2012
reblogged via robertogreco
video

prostheticknowledge:

Video Game Traversals

Gaming + Data Visualization - Nearly 100 hours of gameplay on Kingdom Hearts 1 and 2, captured and displayed as a whole.

From the Software Studies Initiative:

This project represents nearly 100 hours of playing two videogames as high resolution visualizations. This representation allows us to study the interplay of various elements of gameplay, and the relationship between the travel through game spaces and the passage of time in game play.

You can read more about the project and how it was put together here, plus more images on their Flickr profile here

1 year ago

February 11, 2012
reblogged via prostheticknowledge
photo cartophile:

mapstalgia: 

“We spend time in video game worlds, learning our way around the constructed environments.  We make mental maps of these places as part of the process of trying to progress through them.  We learn where the good bits are hidden, remember the hard bits that got us killed every damn time. 
The worlds may be fictional but our mental maps of them are as real as anything else we remember.  And they’re shared experiences: my experience in Super Mario Bros. was a lot like yours, and even if we never played it together, it’s a space we have in common. 
And the way our memories overlap, and the ways they differ — the commonalities and contrasts of our individual recalls of these shared spaces — is a really interesting and as far as I’ve seen mostly undocumented emergent result of decades of videogaming experiences.
So let’s draw these remembered maps.  Let’s put it down on graph paper or napkins or MS Paint.”

cartophile:

mapstalgia:

“We spend time in video game worlds, learning our way around the constructed environments.  We make mental maps of these places as part of the process of trying to progress through them.  We learn where the good bits are hidden, remember the hard bits that got us killed every damn time. 

The worlds may be fictional but our mental maps of them are as real as anything else we remember.  And they’re shared experiences: my experience in Super Mario Bros. was a lot like yours, and even if we never played it together, it’s a space we have in common. 

And the way our memories overlap, and the ways they differ — the commonalities and contrasts of our individual recalls of these shared spaces — is a really interesting and as far as I’ve seen mostly undocumented emergent result of decades of videogaming experiences.

So let’s draw these remembered maps.  Let’s put it down on graph paper or napkins or MS Paint.”

1 year ago

January 10, 2012
reblogged via cartophile
video

prostheticknowledge:

Video Game in a Box

It’s a video game in a box!

Using a Teagueduino and a few inputs and outputs, we put together a physical side-scrolling video game. To control it, there’s a knob on the side. As time advances the game gets faster and faster — can you avoid all the obstacles and make it to the end?

Watch the second half of the video for an overview of how everything is hooked up.

The complete source code is available on teagueduino.org

And if you’re curious about Teagueduino and want to buy one, support the project on Kickstarter:
kickstarter.com/​projects/​teague/​teagueduino-learn-to-make

1 year ago

September 10, 2011
reblogged via prostheticknowledge
video

prostheticknowledge:

Kataminey Damacraft (Katamari Minecraft)

A Minecraft mod that gives the game Katamari Damacy gameplay, rolling a ball and making blocks stick to it, making it bigger and bigger!

Here’s a video featuring all of the updates we’ve made to our Kataminey Damacraft mod today. They include:

- A more robust “level-up” system
- A scoring system
- Limiting of block types based on level
- More polished HUD
- Proper Game Over screen
- Block combo system
- Timer system to limit game length

There are some additional changes not featured in the video, including:
- Multi-block pickup
- Better block spacing on the sphere
- Better camera pull-back

Download it here: http://www.minecraftforum.net/topic/403141-166-kataminey-damacraft-more-destr…

1 year ago

June 28, 2011
reblogged via prostheticknowledge