This project represents nearly 100 hours of playing two videogames as high resolution visualizations. This representation allows us to study the interplay of various elements of gameplay, and the relationship between the travel through game spaces and the passage of time in game play.
You can read more about the project and how it was put together here, plus more images on their Flickr profile here
“We spend time in video game worlds, learning our way around the constructed environments. We make mental maps of these places as part of the process of trying to progress through them. We learn where the good bits are hidden, remember the hard bits that got us killed every damn time.
The worlds may be fictional but our mental maps of them are as real as anything else we remember. And they’re shared experiences: my experience in Super Mario Bros. was a lot like yours, and even if we never played it together, it’s a space we have in common.
And the way our memories overlap, and the ways they differ — the commonalities and contrasts of our individual recalls of these shared spaces — is a really interesting and as far as I’ve seen mostly undocumented emergent result of decades of videogaming experiences.
So let’s draw these remembered maps. Let’s put it down on graph paper or napkins or MS Paint.”
Using a Teagueduino and a few inputs and outputs, we put together a physical side-scrolling video game. To control it, there’s a knob on the side. As time advances the game gets faster and faster — can you avoid all the obstacles and make it to the end?
Watch the second half of the video for an overview of how everything is hooked up.